Programmer Guide/Command Reference/LOAD: Difference between revisions
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== | ==Introduction== | ||
The <code>LOAD</code> command is used to load macro code, spu code, and sound files, making them available for use in the {{STX}} programming environment. | |||
;Note: Macros, signal processing units and sound files must be loaded before they can be used. | |||
;See also: [[Programmer_Guide/Introduction#Application Environment|Application Environment]], commands [[../UNLOAD|UNLOAD]] and [[../LIST|LIST]], macros [[Programmer_Guide/Macro_Library/SOURCEFILE|SOURCEFILE]] and [[Programmer_Guide/Macro_Library/BSF|BSF]] | |||
==LOAD SOURCECODE== | |||
;<code>LOAD SOURCECODE <var>file1</var> [ <var>file2</var> ... ] [ /Nolog [[Programmer_Guide/Command_Reference_Options/Silent|/Silent]] /Zombie /Conditional /Define=<var>ppvar</var> ...]</code>: Load all source code from the specified source files (''file1'' etc). The command loads all sections containing source code, preprocesses them and adds them to the shell environment. | |||
:Note: An argument can also be the name of a [[Programmer_Guide/Shell_Items/Table|simple table item]] containing the source code. | |||
:;<code>/Nolog</code>: | |||
::If specieifed, not output is written to the log window. | |||
::otherwise: error and warning messages are written to the log window. | |||
:;<code>[[Programmer_Guide/Command_Reference_Options/Silent|/Silent]]</code> or <code>/?</code>: | |||
::If specified, errors will generate warning messages rather than error messages | |||
:;<code>/Zombie</code> (no owner): | |||
::If specified, no owner is assigned to the source files | |||
::otherwise: the shell executing the command is the owner of the source files (see [[Programmer_Guide/Command_Reference/UNLOAD|UNLOAD /U/O]]) | |||
:;<code>/Conditional</code>: | |||
::If specified, a section of a source file is only loaded if the source file is not already loaded | |||
::otherwise: the sections of a source are always loaded | |||
:;<code>/Define=<var>ppvar</var></code>: Define the {{STX}} prepecessor variable <var>ppvar</var>. | |||
See the [[../SHELL/]] command for an example. | |||
==LOAD SOURCEFILE== | |||
;<code>LOAD SOURCEFILE <var>srcfile</var> <var>libfile</var> /Makelib [ /Nolog [[Programmer_Guide/Command_Reference_Options/Silent|/Silent]] /Define=<var>ppvar</var> ...]</code>: Add all code sections of the source file ''srcfile'' to the (new or existing) compressed {{STX}} library ''libfile''. The sections of ''srcfile'' are not loaded! This command can be used to create a library file containing the source codes from multiple source files. {{STX}} library files can be loaded like normal source files. | |||
:;<code>/Makelib</code> (make library): This option is mandatory. | |||
:;<code>/Nolog</code>, <code>[[Programmer_Guide/Command_Reference_Options/Silent|/Silent]]</code>, <code>/Define</code>: see the descriptions above | |||
==LOAD SOUNDFILE== | |||
The <code>LOAD SOUNDFILE</code> command loads a sound file into the shell's sound file list and make it the current sound file. Once you have finished with a sound file, you can unload it with the <code>[[Programmer Guide/Command Reference/UNLOAD|UNLOAD]]</code> command. | |||
=== The concept of the active soundfile === | |||
{{:Programmer_Guide/Concepts/Current_Soundfile}} | |||
=== Load or activate === | |||
<code>LOAD SOUNDFILE <var>soundfilepath</var> [ <var>srate channels code start</var> ] [ /Readonly | /Write ] [ [[Programmer_Guide/Command_Reference_Options/Silent|/Silent]] ]</code> | |||
Load a sound file or activate an already loaded sound file (make it the current sound file). The access-mode options (/R|W) are only processed if the sound file is not already loaded. If the parameters <var>srate</var>, <var>channels</var>, <var>code</var> and <var>start</var> are specified, this file is treated as a non-standard-format sound file. | |||
;<var>soundfilepath</var> | |||
:The name of the file to open (including a relative or absolute path). | |||
;<var>srate</var> | |||
:The sampling rate in Hertz (≥ <code>1</code>). | |||
;<var>channels</var> | |||
:The number of channels (≥ <code>1</code>). | |||
;<var>code</var> | |||
:The sample code. The following sample codes are supported: <code>PCM8</code>, <code>PCM16</code>, <code>PCM24</code>, <code>PCM32</code> or <code>FLOAT</code> (32 bit). | |||
;<var>start</var> | |||
:The header size (≥ 0); This is the offset of first signal sample from the beginning of the file. | |||
;<code>/Readonly</code> or <code>/Write</code> | |||
:Specify whether the sound file should be opened in read-only (/Readonly) or read/write mode (/Write). The default mode is read/write. | |||
;[[Programmer_Guide/Command_Reference_Options/Silent|<code>/Silent</code>]] | |||
:If specified, errors will generate warning messages rather than error messages. See [[Programmer_Guide/Command_Reference_Options/Silent|The Silent Flag]] for details. | |||
=== Activate a soundfile already loaded === | |||
<code>LOAD SOUNDFILE <var>index</var> | <var>name</var> /Index | /Select [ [[Programmer_Guide/Command_Reference_Options/Silent|/Lent]] ]</code> | |||
Activate (make it the current sound file) a loaded sound file, identified by its (zero-based) <var>index</var> or <var>name</var>. This command can be used in macros to check if a sound file is already open/loaded. | |||
;<var>[[Programmer_Guide/Command_Reference_Options/Silent|/Lent]]</var> (silent) | |||
:If specified, errors will generate warning messages rather than error messages. See [[Programmer_Guide/Command_Reference_Options/Silent|The Silent Flag]] for details. | |||
=== Create and activate a new soundfile === | |||
<code>LOAD SOUNDFILE <var>soundfilepath srate channels code type</var> /Create [ [[Programmer_Guide/Command_Reference_Options/Silent|/Silent]] ]</code> | |||
Create and load a new (empty) sound file (make it the current sound file). See <code>LOAD SOUNDFILE</code> above for a description of the parameters <var>soundfilepath</var>, <var>srate</var>, <var>channels</var> and <var>code</var>. Note that this command will fail if the sound file <var>soundfilepath</var> already exists. | |||
;<var>type</var> | |||
:The file format. The following formats are supported: <code>WAVE</code> (Windows WAVE format), <code>ST5</code> (old S_TOOLS 5 file format) or <code>BINARY</code> (raw format, without header). | |||
;<var>/Create</var> | |||
:This option is mandatory. | |||
;<var>[[Programmer_Guide/Command_Reference_Options/Silent|/Silent]]</var>: | |||
:If specified, errors will generate warning messages rather than error messages. See [[Programmer_Guide/Command_Reference_Options/Silent|The Silent Flag]] for details. | |||
<code>LOAD SOUNDFILE <var>table</var> /Directory [ /Load ] [ [[Programmer_Guide/Command_Reference_Options/Silent|/Silent]] ]</code> | |||
Attach a directory table <var>table</var> to a sound file. Only one table can be attached to a sound file. The table must be created with the /Directory option (e.g. with: <code>NEW TABLE * /Directory</code>). The directory table of a sound file can be accessed by all shells! Use the option /Load if {{STX}} should try to load the directory stored in the sound file (only for files created by S_TOOLS 5). | |||
;<var>[[Programmer_Guide/Command_Reference_Options/Silent|/Silent]]</var> | |||
:If specified, errors will generate warning messages rather than error messages. See The Silent Flag for details. |
Latest revision as of 11:10, 29 February 2016
Contents
Introduction
The LOAD
command is used to load macro code, spu code, and sound files, making them available for use in the STx programming environment.
- Note
- Macros, signal processing units and sound files must be loaded before they can be used.
- See also
- Application Environment, commands UNLOAD and LIST, macros SOURCEFILE and BSF
LOAD SOURCECODE
LOAD SOURCECODE file1 [ file2 ... ] [ /Nolog /Silent /Zombie /Conditional /Define=ppvar ...]
- Load all source code from the specified source files (file1 etc). The command loads all sections containing source code, preprocesses them and adds them to the shell environment.
- Note: An argument can also be the name of a simple table item containing the source code.
/Nolog
- If specieifed, not output is written to the log window.
- otherwise: error and warning messages are written to the log window.
/Silent
or/?
- If specified, errors will generate warning messages rather than error messages
/Zombie
(no owner)- If specified, no owner is assigned to the source files
- otherwise: the shell executing the command is the owner of the source files (see UNLOAD /U/O)
/Conditional
- If specified, a section of a source file is only loaded if the source file is not already loaded
- otherwise: the sections of a source are always loaded
/Define=ppvar
- Define the STx prepecessor variable ppvar.
See the SHELL command for an example.
LOAD SOURCEFILE
LOAD SOURCEFILE srcfile libfile /Makelib [ /Nolog /Silent /Define=ppvar ...]
- Add all code sections of the source file srcfile to the (new or existing) compressed STx library libfile. The sections of srcfile are not loaded! This command can be used to create a library file containing the source codes from multiple source files. STx library files can be loaded like normal source files.
/Makelib
(make library)- This option is mandatory.
/Nolog
,/Silent
,/Define
- see the descriptions above
LOAD SOUNDFILE
The LOAD SOUNDFILE
command loads a sound file into the shell's sound file list and make it the current sound file. Once you have finished with a sound file, you can unload it with the UNLOAD
command.
The concept of the active soundfile
Information about the currently active sound file is stored in the following two variables:
CSF
- containing the full path of the file
CSFH
- a string of the format "srate channels samples code type mode
", indicating the respective properties of the sound file
If no sound file is active, the variable CSF
is empty. See Shell Environment for more details.
Sound files opened for write access (/Write
) cannot be shared with other users or processes. The sound file management is normally performed by the application STx. All other applications should use the STx APPMSG interface to attach or select sound files.
The script library BSF
implements a set of functions for using sound files and segments in scripts. Namely the function BSF SELECT may be used to designate a sound file as the current sound file.
You can retrieve a list of loaded sound files with the LIST SOUNDFILE
command. The sound file list is globally available. The current sound file, however, is dependent on the shell environment.
Load or activate
LOAD SOUNDFILE soundfilepath [ srate channels code start ] [ /Readonly | /Write ] [ /Silent ]
Load a sound file or activate an already loaded sound file (make it the current sound file). The access-mode options (/R|W) are only processed if the sound file is not already loaded. If the parameters srate, channels, code and start are specified, this file is treated as a non-standard-format sound file.
- soundfilepath
- The name of the file to open (including a relative or absolute path).
- srate
- The sampling rate in Hertz (≥
1
).
- channels
- The number of channels (≥
1
).
- code
- The sample code. The following sample codes are supported:
PCM8
,PCM16
,PCM24
,PCM32
orFLOAT
(32 bit).
- start
- The header size (≥ 0); This is the offset of first signal sample from the beginning of the file.
/Readonly
or/Write
- Specify whether the sound file should be opened in read-only (/Readonly) or read/write mode (/Write). The default mode is read/write.
/Silent
- If specified, errors will generate warning messages rather than error messages. See The Silent Flag for details.
Activate a soundfile already loaded
LOAD SOUNDFILE index | name /Index | /Select [ /Lent ]
Activate (make it the current sound file) a loaded sound file, identified by its (zero-based) index or name. This command can be used in macros to check if a sound file is already open/loaded.
- /Lent (silent)
- If specified, errors will generate warning messages rather than error messages. See The Silent Flag for details.
Create and activate a new soundfile
LOAD SOUNDFILE soundfilepath srate channels code type /Create [ /Silent ]
Create and load a new (empty) sound file (make it the current sound file). See LOAD SOUNDFILE
above for a description of the parameters soundfilepath, srate, channels and code. Note that this command will fail if the sound file soundfilepath already exists.
- type
- The file format. The following formats are supported:
WAVE
(Windows WAVE format),ST5
(old S_TOOLS 5 file format) orBINARY
(raw format, without header).
- /Create
- This option is mandatory.
- /Silent
- If specified, errors will generate warning messages rather than error messages. See The Silent Flag for details.
LOAD SOUNDFILE table /Directory [ /Load ] [ /Silent ]
Attach a directory table table to a sound file. Only one table can be attached to a sound file. The table must be created with the /Directory option (e.g. with: NEW TABLE * /Directory
). The directory table of a sound file can be accessed by all shells! Use the option /Load if STx should try to load the directory stored in the sound file (only for files created by S_TOOLS 5).
- /Silent
- If specified, errors will generate warning messages rather than error messages. See The Silent Flag for details.