Programmer Guide/SPU Reference/DIV: Difference between revisions

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{{DISPLAYTITLE:{{SUBPAGENAME}}}}
{{DISPLAYTITLE:{{SUBPAGENAME}}}}
====DIV====
{{SPAtomTemplate}}
 
Quotient of <var>A</var> and <var>B</var>.
=====Usage:=====
==<code>[SPU DIV <var>A B</var> OUT <var>Y</var>]</code>==
 
{|class="einrahmen"
<code>DIV <var>A</var> <var>B</var></code>
!In !!Out !!Description
 
=====Inputs:=====
 
{|
|-
|A
|number or vector
|-
|B
|number or vector
|}
 
=====Outputs:=====
 
{|
|-
|<var>Y</var>
|number or vector (same type as A)
|}
 
=====Function:=====
 
Divide input <var>A</var> by input <var>B</var>.
 
{|
|-
|-
|if A and <var>B</var> are numbers:
|<var>A<sub>number</sub></var>, <var>B<sub>number</sub></var>
|Y = <var>A</var>/<var>B</var>
|<var>Y<sub>number</sub></var>
|<var>Y</var> = <var>A</var> / <var>B</var>
|-
|-
|if A is a vector and <var>B</var> a number:
|<var>A<sub>vector</sub></var>, <var>B<sub>number</sub></var>
|Y[i] = <var>A</var>[i]/<var>B</var>
|<var>Y<sub>vector</sub></var>
|<var>Y</var>[i] = <var>A</var>[i] / <var>B</var>
|-
|-
|if A and <var>B</var> are vectors:
|<var>A<sub>vector</sub></var>, <var>B<sub>vector</sub></var>  
|Y[i] = <var>A</var>[i]/<var>B</var>[i]
|<var>Y<sub>vector</sub></var>
|<var>Y</var>[i] = <var>A</var>[i] / <var>B</var>[i]
|}
|}
with: 0 &le; i &lt; length of <var>A<sub>vector</sub></var>


If the value of <var>B</var>|<var>B</var>[i] is zero, the result <var>Y</var>|<var>Y</var>[i] is also set to zero.
note: if <var>B</var> (<var>B</var>[i]) equals 0, the output <var>Y</var> (<var>Y</var>[i]) is set to 0.
;See also:
<[[../#Signal Processing Atoms|SP-atoms]]>
<!-- AN, 2.5.2011 -->

Latest revision as of 14:54, 2 March 2015

Quotient of A and B.

[SPU DIV A B OUT Y]

In Out Description
Anumber, Bnumber Ynumber Y = A / B
Avector, Bnumber Yvector Y[i] = A[i] / B
Avector, Bvector Yvector Y[i] = A[i] / B[i]

with: 0 ≤ i < length of Avector

note: if B (B[i]) equals 0, the output Y (Y[i]) is set to 0.

See also

<SP-atoms>

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