Programmer Guide/SPU Reference/DIV: Difference between revisions

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Multiply inputs <var>A</var> and <var>B</var>.
{{SPAtomTemplate}}
==<code>[SPU MUL <var>A B</var> OUT <var>Y</var>]</code>==
Quotient of <var>A</var> and <var>B</var>.
==<code>[SPU DIV <var>A B</var> OUT <var>Y</var>]</code>==
{|class="einrahmen"
{|class="einrahmen"
!In !!Out !!Description
!In !!Out !!Description
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with: 0 &le; i &lt; length of <var>A<sub>vector</sub></var>
with: 0 &le; i &lt; length of <var>A<sub>vector</sub></var>
note: if <var>B</var> (<var>B</var>[i]) equals 0, the output <var>Y</var> (<var>Y</var>[i]) is set to 0.
note: if <var>B</var> (<var>B</var>[i]) equals 0, the output <var>Y</var> (<var>Y</var>[i]) is set to 0.
;See also:
;See also:
<[[../#Signal Processing Atoms|SP-atoms]]>
<[[../#Signal Processing Atoms|SP-atoms]]>
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Latest revision as of 14:54, 2 March 2015

Quotient of A and B.

[SPU DIV A B OUT Y]

In Out Description
Anumber, Bnumber Ynumber Y = A / B
Avector, Bnumber Yvector Y[i] = A[i] / B
Avector, Bvector Yvector Y[i] = A[i] / B[i]

with: 0 ≤ i < length of Avector

note: if B (B[i]) equals 0, the output Y (Y[i]) is set to 0.

See also

<SP-atoms>

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