Programmer Guide/Shell Items/Dialog/SET DIALOG: Difference between revisions

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{{DISPLAYTITLE:{{SUBPAGENAME}}}}
{{DISPLAYTITLE:{{SUBPAGENAME}}}}
Use the <code>SET</code> commands to design and control an existing dialog item.
{{Dialog Item}}
 
Use the [[Programmer_Guide/Shell_Items/Dialog/NEW_DIALOG|<code>NEW DIALOG</code>]] command for creating a [[Programmer_Guide/Shell_Items/Dialog|<code>DIALOG</code> shell item]]. Then apply the <code>SET <var>dialog</var></code> commands described here.  
See [[Programmer Guide/Class Library/GETPROFILELIST|DIALOG Item Attributes]] for a list of item attributes.
See [[User Guide/Waveform Plot and Segmentation/Control Dialog|Dialog Controls]] for the individual control documentation (e.g. Buttons, Edit boxes etc).


== Data Exchange==
== Data Exchange==


  SET <var>dialog</var> [ <var>ctrlId</var> ] /Read|Write
  SET <var>dialog</var> [ <var>ctrlId</var> ] /Read|Write
<var>dialog</var> [ <var>ctrlId</var> ] /Read|Write


Exchange data between the dialog controls and their respective variables.
Exchange data between the dialog controls and their respective variables.
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| colspan="2" | The optional id of an existing control. If specified, the exchange only takes place for this control. Otherwise, all data for all controls is exchanged.
| colspan="2" | The optional id of an existing control. If specified, the exchange only takes place for this control. Otherwise, all data for all controls is exchanged.
|-
|-
| valign="top" rowspan="3" | <var>/Read</var> | <var>Write</var>
| rowspan="3" | <code>/Read</code> or <code>/Write</code>
| colspan="2" | The direction in which to exchange data.
| colspan="2" | The direction of data exchange (as seen from the shell).
|-
|-
| <var>/Read</var> || reads the data out of the control into the shell variable.
| <code>/Read</code> || reads the data out of the control into the shell variable.
|-
|-
| <var>/Write</var> || sets the values of the controls.
| <code>/Write</code> || sets the values of the controls.
|}
|}
If you want to read or write only a subset of connected dialog controls, you may do so by using the command
SET <var>dialog</var> <var>index</var> <var>mode</var> [ <var>title</var> <var>font</var> <var>fg</var> <var>bg</var> ] [ /Read|Write ] [ /N=<var>count</var> ]
See [[Programmer_Guide/Shell_Items/Dialog/SET_DIALOG#Setting_the_attributes_of_a_control|Setting the attributes of a control]] on this page.


== Dialog Window Control ==
== Dialog Window Control ==
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Set the display and/or dialog window mode, style position and/or size, and configure the dialog. If the option <code>/Read</code> (dialog &rarr; shell) or <code>/Write</code> (shell &rarr; dialog) is specified, a data exchange between the dialog controls and the variables and items bound to the controls is performed. The <var>mode</var> command has different functions for displays with only a dialog and for displays containing a dialog and graphs.
Set the display and/or dialog window mode, style position and/or size, and configure the dialog. If the option <code>/Read</code> (dialog &rarr; shell) or <code>/Write</code> (shell &rarr; dialog) is specified, a data exchange between the dialog controls and the variables and items bound to the controls is performed. The <var>mode</var> command has different functions for displays with only a dialog and for displays containing a dialog and graphs.


dialog-only:
=== Dialog only ===


  SET <var>dialog mode</var> [<var>style xpos ypos width height</var>] [/Centered /Foreground /Dialog /View /Layout|layout]
  SET <var>dialog</var> <var>mode</var> [<var>style</var> <var>xpos</var> <var>ypos</var> <var>width</var> <var>height</var>] [/Centered /Foreground /Dialog /View /Layout|layout]


The dialog is enabled (window is created) and the command is forwarded to the display.
The dialog is enabled (window is created) and the command is forwarded to the display.


dialog+graphs:
=== Dialog and graphs ===


  SET <var>dialog mode</var> [/Read|Write]
  SET <var>dialog</var> <var>mode</var> [/Read|Write]


The dialog window mode is set. Other arguments/options are ignored if specified.
The dialog window mode is set. Other arguments/options are ignored if specified.


;<var>mode</var>
=== Options ===
:The dialog window mode (<code>NOWINDOW</code>|<code>HIDDEN</code>|<code>VISIBLE</code>|<code>ENABLED</code>|<code>*</code>). If <code>NOWINDOW</code> is used, the dialog window is destroyed and the dialog must be reconfigured (i.e. controls must be created etc).


;<var>style</var>
{|class="keinrahmen"
:The window style (<code>MINIMIZE</code>|<code>MAXIMIZE</code>|<code>RESTORE</code>).
| <var>mode</var>
 
| The dialog window mode, one out of <code>NOWINDOW</code>, <code>HIDDEN</code>. <code>VISIBLE</code>, <code>ENABLED</code> and <code>*</code>). If <code>NOWINDOW</code> is used, the dialog window is destroyed and the dialog must be reconfigured (i.e. controls must be created etc).
;<var>xpos</var>
|-
:The x-axis position in pixels of the upper left corner of the dialog relative to the desktop origin.
| <var>style</var>
 
| The window style (<code>MINIMIZE</code>, <code>MAXIMIZE</code> or <code>RESTORE</code>).
;<var>ypos</var>
|-
:The y-axis position in pixels of the upper left corner of the dialog relative to the desktop origin.
| <var>xpos</var>
 
|The x-axis position in pixels of the upper left corner of the dialog relative to the desktop origin.
;<var>width</var>
|-
:The width of the dialog in pixels.
| <var>ypos</var>
 
| The y-axis position in pixels of the upper left corner of the dialog relative to the desktop origin.
;<var>height</var>
|-
:The height of the dialog in pixels.
| <var>width</var>
 
| The width of the dialog in pixels.
;<var>/Centered</var>
|-
:Center the display to the screen in which the mouse is currently. <var>xpos</var>, <var>ypos</var>, <var>width</var> and <var>height</var> are ignored.
| <var>height</var>
 
| The height of the dialog in pixels.
;<var>/Foreground</var>
|-
:Send the window to the front (make the window the topmost window).
| <code>/Centered</code>
 
| Center the display to the screen in which the mouse is currently. <var>xpos</var>, <var>ypos</var>, <var>width</var> and <var>height</var> are ignored.
;<var>/Dialog=<var>pos</var></var>
|-
:Set dialog position inside the display (relative to graphs); changing the position is only possible if the dialog is non-floating. The following values for <var>pos</var> are allowed: <code>ABOVE</code>|<code>BELOW</code>|<code>LEFT</code>|<code>RIGHT</code>
| <code>/Foreground</code>
 
| Send the window to the front (make the window the topmost window).
;<var>/View=<var>view</var></var>
|-
:Set window view mode to <var>view</var> ('<code>WINDOW</code>' is a normal window, or '<code>FULLSCREEN</code>' = display takes up whole screen (for displays of type 'frame' only) or '<code>ALWAYSONTOP</code>' = the display remains on top, even when other windows are activated).
| <code>/Dialog=<var>pos</var></code>
 
| Set dialog position inside the display (relative to graphs); changing the position is only possible if the dialog is non-floating. The following values for <var>pos</var> are allowed: <code>ABOVE</code>|<code>BELOW</code>|<code>LEFT</code>|<code>RIGHT</code>
;<var>/Layout|layout</var>
|-
:Recalculate the dialog window size, including (/Layout) or ignoring (/layout) hidden controls (case sensitive!).
| <code>/View=<var>view</var></code>
| Set window view mode to <var>view</var> ('<code>WINDOW</code>' is a normal window, or '<code>FULLSCREEN</code>' = display takes up whole screen (for displays of type 'frame' only) or '<code>ALWAYSONTOP</code>' = the display remains on top, even when other windows are activated).
|-
| <code>/Layout</code> or <code>/layout</code>
| Recalculate the dialog window size, including (<code>/Layout</code> - note the upper-case &quot;L&quot;) or ignoring (<code>/layout</code> - note the lower-case &quot;l&quot;) hidden controls (this is one of our very few case-sensitive option letters).
|}


== Dialog Window Configuration==
== Dialog Window Configuration==
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Set the caption of the display owning the <var>dialog</var> to <var>title</var>. The caption can be an empty string. Note that it is advisable to surround the string <var>title</var> in quotes, since otherwise, only the first word of the string is interpreted as the title (the rest being additional arguments, which are ignored).
Set the caption of the display owning the <var>dialog</var> to <var>title</var>. The caption can be an empty string. Note that it is advisable to surround the string <var>title</var> in quotes, since otherwise, only the first word of the string is interpreted as the title (the rest being additional arguments, which are ignored).


E.g. <code>SET $#dlg TITLE '$#title'</code>
Code example:
SET $#dlg TITLE 'Der Wiener Schnitzel mit de Lavignetten und de Sauerkraut'


=== <code>LAYOUT</code> ===
=== <code>LAYOUT</code> ===


  SET <var>dialog</var> LAYOUT <var>font left top right bottom</var>
  SET <var>dialog</var> LAYOUT <var>font</var> <var>left</var> <var>top</var> <var>right</var> <var>bottom</var>


Set the dialog margins and default font. The default font is used for all controls created later. The margins are specified in 'number of characters' (like the control position and size). Note that each control can have an individual font overriding this default font (see <code>SET dialog index controltype</code> below).
Set the dialog margins and the default font. The default font will be used for all ''newly'' created controls (the existing ones will keep their respective font). The unit for specifying margins is characters, just like the control position and size. So, if you specify a margin of <var>n</var>, it will be roughly as wide as a string of <var>n</var> characters would be (&quot;roughly&quot;, because with proportional fonts, the single characters are of different widths). Note that each control may be assigned an individual font, thereby overriding this default font (see <code>SET dialog index controltype</code> below).


;<var>font</var>
{|class="keinrahmen"
 
| <var>font</var>
:The default font (see Fonts and Font Arguments for details).
| The default font (see Fonts and Font Arguments for details).
 
|-
;<var>left, right</var>
| <var>left</var>, <var>right</var>
 
| The margin on the left/right side (in characters).
:The margin on the left|right side (in characters).
|-
 
| <var>top</var>, <var>bottom</var>
;<var>top, bottom</var>
| The margin on the top/bottom (in characters).
 
|}
:The margin on the top|bottom (in characters).


== Dialog Context Menus ==
== Dialog Context Menus ==


It is possible to attach a set of context menus to each dialog. The displaying of the context menu is controlled by the programmer (normally by processing the messages <code>[[Programmer Guide/Shell Items/Dialog/DISPLAY and DIALOG Messages|CMSTAT]]</code>[[Programmer Guide/Shell Items/Dialog/DISPLAY and DIALOG Messages| and ]]<code>[[Programmer Guide/Shell Items/Dialog/DISPLAY and DIALOG Messages|CMITEM]]</code> in a message handler). Context menus are identified by an id string (specified in the <code>ADDPOPUP /X</code> command) or a zero-based index (in the same order as the <code>ADDPOPUP</code> commands). Note: If the option /X is not supplied in a command, the menu handling command is forwarded to the display and used for popup-menu handling. For a detailed description of menu item formats and menu item index computation see command <code>SET display ADDPOPUP</code>.
It is possible to attach a set of context menus to each dialog. The displaying of the context menu is controlled by the programmer (normally by processing the messages <code>[[Programmer Guide/Shell Items/Dialog/DISPLAY and DIALOG Messages|CMSTAT]]</code>[[Programmer Guide/Shell Items/Dialog/DISPLAY and DIALOG Messages| and ]]<code>[[Programmer Guide/Shell Items/Dialog/DISPLAY and DIALOG Messages|CMITEM]]</code> in a message handler). Context menus are identified by an id string (specified in the <code>ADDPOPUP /X</code> command) or a zero-based index (in the same order as the <code>ADDPOPUP</code> commands). Note: If the option /X is not supplied in a command, the menu handling command is forwarded to the display and used for popup-menu handling. For a detailed description of menu item formats and menu item index computation see command <code>[[Programmer_Guide/Shell_Items/Display/SET_DISPLAY#ADDPOPUP|SET display ADDPOPUP]]</code>.


=== <code>ADDPOPUP</code> ===
=== <code>ADDPOPUP</code> ===


  SET <var>dialog</var> ADDPOPUP /X <var>id item1 item2</var> &hellip;
  SET <var>dialog</var> ADDPOPUP /X <var>id</var> <var>item<sub>1</sub></var> <var>item<sub>2</sub></var> &hellip; <var>item<sub>n</sub></var>
  SET <var>dialog</var> ADDPOPUP /X <var>id tableitem</var> /Table
  SET <var>dialog</var> ADDPOPUP /X <var>id</var> <var>tableitem</var> /Table


Add a context menu to the dialog.
Add a context menu to the dialog.


;<var>id</var>
{|class="keinrahmen"
 
| <var>id</var>
:The id of the context menu in the dialog (a dialog can have more than one context menu). This is not shown in the menu itself.
| The id of the context menu in the dialog (a dialog can have more than one context menu). This is not shown in the menu itself.
 
|-
;<var>itemX</var>
| <var>item<sub>n</sub></var>
 
| The menu items.
:The menu items.
|-
 
<var>tableItem</var>
;<var>tableItem</var>
| A table
 
|}
:A table


=== <code>SETPOPUP</code> ===
=== <code>SETPOPUP</code> ===


  SET <var>dialog</var> SETPOPUP /X <var>index1</var> [..] [/Enable|Disable /Check|Uncheck]
  SET <var>dialog</var> SETPOPUP /X <var>index<sub>1</sub></var> [ &hellip; <var>index<sub>n</sub></var> ] [ /Enable|Disable ] [ /Check|Uncheck ]


Activate|deactivate and/or set|clear the check status of menu items <var>indexX</var>. The items may be located in different menus.
Activate or deactivate and/or set or clear the check state of menu items <var>index<sub>1</sub></var> to <var>index<sub>n</sub></var>. The items may be located in different menus.


=== <code>DELPOPUP</code> ===
=== <code>DELPOPUP</code> ===


  SET <var>dialog</var> DELPOPUP|DELETEPOPUP /X
  SET <var>dialog</var> DELPOPUP /X
SET <var>dialog</var> DELETEPOPUP /X


Delete all context menus. Note that you can replace an existing popup by just calling <code>ADDPOPUP</code> again with the same index.
Delete all context menus. Note that you can replace an existing popup by just calling <code>ADDPOPUP</code> again with the same index.
Line 140: Line 147:


Show the contextmenu with index or id <var>menuId</var>. This command is usually called in response to a <code>CMSTAT</code> message.
Show the contextmenu with index or id <var>menuId</var>. This command is usually called in response to a <code>CMSTAT</code> message.
== Editing cells in a <code>LISTVIEW</code> ==
SET <var>dialogItem</var> <var>listviewIndex</var> STARTEDIT <var>col</var> <var>row</var>
Sets the dialog focus to the specified cell and enters edit mode. If the user presses ESC, Return or Enter, the control leaves edit mode. <var>col</var> and <var>row</var> are zero-based indices addressing the field and entry. See the example script <code>editabletable.sts</code> for a complete example.


== Dialog Control Configuration ==
== Dialog Control Configuration ==


SET <var>dialog index mode</var> [<var>title font fg bg</var>] [/Read|Write /N=count]
=== Setting the attributes of a control ===


Set mode and attributes of a control. The option /N=count can be used to apply settings to all controls in the range <var>index</var> to <var>index</var>+count-1. The options /Read and /Write can be specified to perform the data-exchange (see '<code>SET dialog mode</code>' for a description) for the addressed control(s) only. The color and font specifications are described in the appendix. Color settings are only applied to controls of type static and to the caption of controls with a separate caption window!
SET <var>dialog</var> <var>index</var> <var>mode</var> [ <var>title</var> <var>font</var> <var>fg</var> <var>bg</var> ] [ /Read|Write ] [ /N=<var>count</var> ]
<var>dialog</var> <var>index</var> <var>mode</var> [ <var>title</var> <var>font</var> <var>fg</var> <var>bg</var> ] [ /Read|Write ] [ /N=<var>count</var> ]


;<var>index</var>
Set mode and attributes of a control.
:The index of the (first) control.
;/N=<var>count</var>: apply settings to ''all'' controls in a range <var>index</var> to <var>index</var>+<var>count</var>-<samp>1</samp>
;/Read, /Write: request data being transferred from the dialog to the connected shell variable/item (Read), or from the connected shell variable/item to the dialog control (Write) - for a description, see the [[Programmer_Guide/Shell_Items/Dialog/SET_DIALOG#Data_Exchange|Data Exchange]] section on this page. This data exchange will take place for the addressed control(s) only (as opposed to <code>SET dialog mode</code> which transfers data to/from ''all'' controls of the dialog).


;<var>count</var>
{|class="keinrahmen"
:The number of controls (>= 1, default = 1).
| <var>index</var>
| The index of the (first) control.
|-
| <var>count</var>
| The number of controls (>= 1, default = 1).
|-
| <var>mode</var>
| The control mode (<code>*</code>, <code>HIDDEN</code>, <code>VISIBLE</code>, <code>ENABLED</code> or <code>TITLE</code>).


;<var>mode</var>
The <var>mode</var> <code>TITLE</code> is defined for compatibility to earlier versions only. It has the same meaning as <code>*</code> (do not change mode, just set attributes).
:The control mode (<code>HIDDEN</code>|<code>VISIBLE</code>|<code>ENABLED</code>|<code>TITLE</code>).
|-
| <var>title</var>
| The control caption.
|-
| <var>font</var>
| The control font. See [[Programmer_Guide/General_Descriptions/Fonts_and_Font_Argument_Format|Fonts and Font Arguments]] for details.
|-
| <var>fg</var>,&nbsp;<var>bg</var>
|The foreground (<var>fg</var>) and background (<var>bg</var>) color. You may use either a color keyword or an RGB value for each of <var>fg</var> and <var>bg</var>.
|}


;<var>title</var>
The color and font specifications are described in the appendix. Note that color settings are applied to controls of type <code>static</code>, and to the caption of controls with a separate caption, window only.
:The control caption.


;<var>font</var>
SET <var>dialog</var> <var>index</var> <var>mode</var> [ <var>title</var> <var>font</var> <var>row</var> <var>col</var> <var>width</var> <var>height</var> ] [ /Read|Write ] /Layout|layout|Setposition
:The control font. See Fonts and Font Arguments for details.


;<var>fg, bg</var>
Set mode, caption, font, position and size of a control
:The font (<var>fg</var>) and background (<var>bg</var>) color. Either one of the color keywords or an RGB value.
;/Layout: update position/size of the control and recompute dialog window layout
;/layout: update position/size of the control and recompute dialog window layout, ignore hidden controls
;/Setposition: update position/size of the control but do not recompute dialog window layout


The <var>mode</var> <code>TITLE</code> is defined for compatibility to earlier versions only and has the same meaning as <code>*</code> (do not change mode, just set attributes).
{|class="keinrahmen"
| <var>row, col</var>
| new control position (use -1 or * if a value should not be changed)
|-
| <var>width, height</var>
| new control size (use -1 or * if a value should not be changed)
|}


=== <code>FOCUS</code> ===
=== <code>FOCUS</code> ===


  SET <var>dialog</var> FOCUS
  SET <var>dialog</var> FOCUS
  SET <var>dialog index</var> FOCUS
  SET <var>dialog</var> <var>index</var> FOCUS
 
Give a particular control the input focus. All keyboard input is then directed to the control. This command can be used in setup or input dialogs to set the focus to the default input field after creating and displaying the dialog. If no index is specified or if its value is less than zero, the focus is set to the dialog window itself.


Give a particular control the input focus. All keyboard input is then redirected to the control. This command can be used in setup or input dialogs to set the focus to the default input field after creating and displaying the dialog. If no index is specified or its value is less than zero, the focus is set to the dialog window.
Note that this command only has an effect once the dialog has been enabled.


=== <code>INPUT</code> ===
=== <code>INPUT</code> ===


  SET <var>dialog index</var> INPUT <var>output</var>
  SET <var>dialog</var> <var>index</var> INPUT <var>output</var>


Connect dialog control with a data output.
Connect dialog control with a data output.


{|
{|class="keinrahmen"
|-
| <var>output</var>
|output
| an SPU output or a value object
|an SPU output or a value object
|}
|}


Line 190: Line 229:
  SET dialog index BITMAP <var>buttonId</var>|<var>bitmapFile</var> [ <var>tooltipText</var> ][ /B ]
  SET dialog index BITMAP <var>buttonId</var>|<var>bitmapFile</var> [ <var>tooltipText</var> ][ /B ]


Assign a bitmap to a button or a static control. The assigned bitmap is displayed in its original size and colors in the center of the control. If no bitmap is specified, the assignment is removed. Bitmaps can be read from bitmap files (*.BMP) or from the {{STX}} resource file. To identify a resource the name (or index) of a bitmap-resource (no option) or a toolbar button (option /B) can be used.
Assign a bitmap to a button or a static control. The assigned bitmap is displayed in its original size and colors in the center of the control. If no bitmap is specified, any existing assignment is removed. Bitmaps can be read from bitmap files (*.BMP) or from the {{STX}} resource file. To identify a resource the name (or index) of a bitmap resource (no option) or a toolbar button (option <code>/B</code>) can be used.


;<var>index</var>
{| class="keinrahmen"
 
| valign="top" | <var>index</var>
:The 'button' or 'static' dialog control index.
| The 'button' or 'static' dialog control index.
 
|-
;<var>buttonId</var>
| valign="top" | <var>buttonId</var>
 
| The bitmap id or toolbar button id. See the "Bitmaps for Dialog Controls, Icons, Toolbar Buttons" topic in <GD> for a list of available b
:The bitmap id or toolbar button id. See the "Bitmaps for Dialog Controls, Icons, Toolbar Buttons" topic in <GD> for a list of available b
|-
 
| valign="top" | <var>bitmapFile</var>
:
| The name of a bitmap file.
 
|-
;<var>bitmapFile</var>
| valign="top" | <var>tooltipText</var>
 
| If specified, this string will be displayed as a tooltip when the mouse hovers over the button. This parameter overrides any string associated with the bitmap (/b) in the resource file.
:The name of a bitmap file.
|-
 
| valign="top" | <code>/B</code>
;<var>tooltipText</var>
| If the option <code>/B</code> is specified, the <var>buttonId</var> references a toolbar button (rather than a bitmap resource). [[Programmer_Guide/General_Descriptions/Bitmaps_for_Dialog_Controls,_Icons,_Toolbar_Buttons|Bitmaps for Dialog Controls, Icons, Toolbar Buttons]] shows all images available in {{STX}}.
 
|}
:If specified, this string will be displayed as a tooltip when the mouse hovers over the button. This parameter overrides any string associated with the bitmap (/b) in the resource file.
 
;<var>/B</var>
 
:If the option /B is specified, the <var>buttonId</var> references a toolbar button (rather than a bitmap resource). See Bitmaps for Dialog Controls, Icons, Toolbar Buttons for images available in {{STX}}.


The <code>SET dialog index BITMAP</code> command only works once a dialog has been created, i.e. after <code>domodaldialog begin</code>.
The <code>SET dialog index BITMAP</code> command only works once a dialog has been created, i.e. after <code>domodaldialog begin</code>, since it modifies the style of an existing window.


== Dialog Control Creation ==
== Dialog Control Creation ==


You can create a control in a dialog using the <code>SET dialog index controlType</code> commands defined below. All dialog controls must be created before the dialog is displayed for the first time. You can show and hide dialog controls once the dialog has been created with the <code>SET dialog mode</code> command. See [[User Guide/Waveform Plot and Segmentation/Control Dialog|Dialog Controls]] for a list of available controls and their individual creation syntax.
You can create a control in a dialog using the <code>SET dialog index controlType</code> commands defined below. All dialog controls must be created before the dialog is displayed for the first time. You can show and hide dialog controls once the dialog has been created with the <code>SET dialog mode</code> command. See [[Programmer_Guide/Shell_Items/Dialog/Dialog_Controls|Dialog Controls]] for a list of available controls and their individual creation syntax.


The number of controls per dialog is limited to 255 due to the MFC implementation.
The number of controls per dialog is limited to 255 due to the MFC implementation.

Latest revision as of 09:41, 24 September 2019

Dialog Item
NEW SET CONTROLS ATTRIBUTES MESSAGES EXAMPLES

Use the NEW DIALOG command for creating a DIALOG shell item. Then apply the SET dialog commands described here.

Data Exchange

SET dialog [ ctrlId ] /Read|Write
dialog [ ctrlId ] /Read|Write

Exchange data between the dialog controls and their respective variables.

ctrlId The optional id of an existing control. If specified, the exchange only takes place for this control. Otherwise, all data for all controls is exchanged.
/Read or /Write The direction of data exchange (as seen from the shell).
/Read reads the data out of the control into the shell variable.
/Write sets the values of the controls.

If you want to read or write only a subset of connected dialog controls, you may do so by using the command

SET dialog index mode [ title font fg bg ] [ /Read|Write ] [ /N=count ]

See Setting the attributes of a control on this page.

Dialog Window Control

Set the display and/or dialog window mode, style position and/or size, and configure the dialog. If the option /Read (dialog → shell) or /Write (shell → dialog) is specified, a data exchange between the dialog controls and the variables and items bound to the controls is performed. The mode command has different functions for displays with only a dialog and for displays containing a dialog and graphs.

Dialog only

SET dialog mode [style xpos ypos width height] [/Centered /Foreground /Dialog /View /Layout|layout]

The dialog is enabled (window is created) and the command is forwarded to the display.

Dialog and graphs

SET dialog mode [/Read|Write]

The dialog window mode is set. Other arguments/options are ignored if specified.

Options

mode The dialog window mode, one out of NOWINDOW, HIDDEN. VISIBLE, ENABLED and *). If NOWINDOW is used, the dialog window is destroyed and the dialog must be reconfigured (i.e. controls must be created etc).
style The window style (MINIMIZE, MAXIMIZE or RESTORE).
xpos The x-axis position in pixels of the upper left corner of the dialog relative to the desktop origin.
ypos The y-axis position in pixels of the upper left corner of the dialog relative to the desktop origin.
width The width of the dialog in pixels.
height The height of the dialog in pixels.
/Centered Center the display to the screen in which the mouse is currently. xpos, ypos, width and height are ignored.
/Foreground Send the window to the front (make the window the topmost window).
/Dialog=pos BELOW|LEFT|RIGHT
/View=view Set window view mode to view ('WINDOW' is a normal window, or 'FULLSCREEN' = display takes up whole screen (for displays of type 'frame' only) or 'ALWAYSONTOP' = the display remains on top, even when other windows are activated).
/Layout or /layout Recalculate the dialog window size, including (/Layout - note the upper-case "L") or ignoring (/layout - note the lower-case "l") hidden controls (this is one of our very few case-sensitive option letters).

Dialog Window Configuration

TITLE

SET dialog TITLE title

Set the caption of the display owning the dialog to title. The caption can be an empty string. Note that it is advisable to surround the string title in quotes, since otherwise, only the first word of the string is interpreted as the title (the rest being additional arguments, which are ignored).

Code example:

SET $#dlg TITLE 'Der Wiener Schnitzel mit de Lavignetten und de Sauerkraut'

LAYOUT

SET dialog LAYOUT font left top right bottom

Set the dialog margins and the default font. The default font will be used for all newly created controls (the existing ones will keep their respective font). The unit for specifying margins is characters, just like the control position and size. So, if you specify a margin of n, it will be roughly as wide as a string of n characters would be ("roughly", because with proportional fonts, the single characters are of different widths). Note that each control may be assigned an individual font, thereby overriding this default font (see SET dialog index controltype below).

font The default font (see Fonts and Font Arguments for details).
left, right The margin on the left/right side (in characters).
top, bottom The margin on the top/bottom (in characters).

Dialog Context Menus

It is possible to attach a set of context menus to each dialog. The displaying of the context menu is controlled by the programmer (normally by processing the messages CMSTAT and CMITEM in a message handler). Context menus are identified by an id string (specified in the ADDPOPUP /X command) or a zero-based index (in the same order as the ADDPOPUP commands). Note: If the option /X is not supplied in a command, the menu handling command is forwarded to the display and used for popup-menu handling. For a detailed description of menu item formats and menu item index computation see command SET display ADDPOPUP.

ADDPOPUP

SET dialog ADDPOPUP /X id item1 item2itemn
SET dialog ADDPOPUP /X id tableitem /Table

Add a context menu to the dialog.

id The id of the context menu in the dialog (a dialog can have more than one context menu). This is not shown in the menu itself.
itemn The menu items.
tableItem A table

SETPOPUP

SET dialog SETPOPUP /X index1 [ … indexn ] [ /Enable|Disable ] [ /Check|Uncheck ]

Activate or deactivate and/or set or clear the check state of menu items index1 to indexn. The items may be located in different menus.

DELPOPUP

SET dialog DELPOPUP /X
SET dialog DELETEPOPUP /X

Delete all context menus. Note that you can replace an existing popup by just calling ADDPOPUP again with the same index.

CONTEXTMENU

SET dialog CONTEXTMENU menuId

Show the contextmenu with index or id menuId. This command is usually called in response to a CMSTAT message.

Editing cells in a LISTVIEW

SET dialogItem listviewIndex STARTEDIT col row

Sets the dialog focus to the specified cell and enters edit mode. If the user presses ESC, Return or Enter, the control leaves edit mode. col and row are zero-based indices addressing the field and entry. See the example script editabletable.sts for a complete example.

Dialog Control Configuration

Setting the attributes of a control

SET dialog index mode [ title font fg bg ] [ /Read|Write ] [ /N=count ]
dialog index mode [ title font fg bg ] [ /Read|Write ] [ /N=count ]

Set mode and attributes of a control.

/N=count
apply settings to all controls in a range index to index+count-1
/Read, /Write
request data being transferred from the dialog to the connected shell variable/item (Read), or from the connected shell variable/item to the dialog control (Write) - for a description, see the Data Exchange section on this page. This data exchange will take place for the addressed control(s) only (as opposed to SET dialog mode which transfers data to/from all controls of the dialog).
index The index of the (first) control.
count The number of controls (>= 1, default = 1).
mode The control mode (*, HIDDEN, VISIBLE, ENABLED or TITLE).

The mode TITLE is defined for compatibility to earlier versions only. It has the same meaning as * (do not change mode, just set attributes).

title The control caption.
font The control font. See Fonts and Font Arguments for details.
fgbg The foreground (fg) and background (bg) color. You may use either a color keyword or an RGB value for each of fg and bg.

The color and font specifications are described in the appendix. Note that color settings are applied to controls of type static, and to the caption of controls with a separate caption, window only.

SET dialog index mode [ title font row col width height ] [ /Read|Write ] /Layout|layout|Setposition

Set mode, caption, font, position and size of a control

/Layout
update position/size of the control and recompute dialog window layout
/layout
update position/size of the control and recompute dialog window layout, ignore hidden controls
/Setposition
update position/size of the control but do not recompute dialog window layout
row, col new control position (use -1 or * if a value should not be changed)
width, height new control size (use -1 or * if a value should not be changed)

FOCUS

SET dialog FOCUS
SET dialog index FOCUS

Give a particular control the input focus. All keyboard input is then directed to the control. This command can be used in setup or input dialogs to set the focus to the default input field after creating and displaying the dialog. If no index is specified or if its value is less than zero, the focus is set to the dialog window itself.

Note that this command only has an effect once the dialog has been enabled.

INPUT

SET dialog index INPUT output

Connect dialog control with a data output.

output an SPU output or a value object

BITMAP

SET dialog index BITMAP buttonId|bitmapFile [ tooltipText ][ /B ]

Assign a bitmap to a button or a static control. The assigned bitmap is displayed in its original size and colors in the center of the control. If no bitmap is specified, any existing assignment is removed. Bitmaps can be read from bitmap files (*.BMP) or from the STx resource file. To identify a resource the name (or index) of a bitmap resource (no option) or a toolbar button (option /B) can be used.

index The 'button' or 'static' dialog control index.
buttonId The bitmap id or toolbar button id. See the "Bitmaps for Dialog Controls, Icons, Toolbar Buttons" topic in <GD> for a list of available b
bitmapFile The name of a bitmap file.
tooltipText If specified, this string will be displayed as a tooltip when the mouse hovers over the button. This parameter overrides any string associated with the bitmap (/b) in the resource file.
/B If the option /B is specified, the buttonId references a toolbar button (rather than a bitmap resource). Bitmaps for Dialog Controls, Icons, Toolbar Buttons shows all images available in STx.

The SET dialog index BITMAP command only works once a dialog has been created, i.e. after domodaldialog begin, since it modifies the style of an existing window.

Dialog Control Creation

You can create a control in a dialog using the SET dialog index controlType commands defined below. All dialog controls must be created before the dialog is displayed for the first time. You can show and hide dialog controls once the dialog has been created with the SET dialog mode command. See Dialog Controls for a list of available controls and their individual creation syntax.

The number of controls per dialog is limited to 255 due to the MFC implementation.

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