Programmer Guide/Shell Items/Wave/Introducing Wave Items: Difference between revisions
m (1 revision: Initial import) |
m (Text replace - "S_TOOLS-STx" to "{{STX}}") |
||
Line 2: | Line 2: | ||
==Introducing Wave Items== | ==Introducing Wave Items== | ||
{{STX}} wave items are used to play and record soundfiles as well as generate signals and sequences of signals. | |||
====Playing Sound files==== | ====Playing Sound files==== | ||
In order to play a sound file in | In order to play a sound file in {{STX}}, you need to load it into {{STX}} using the <code>LOAD SOUNDFILE</code> command. Once loaded, you can attach it to a WAVE item and play it back. | ||
A macro which plays back a sound file. | A macro which plays back a sound file. |
Revision as of 17:02, 5 April 2011
Contents
Introducing Wave Items
STx wave items are used to play and record soundfiles as well as generate signals and sequences of signals.
Playing Sound files
In order to play a sound file in STx, you need to load it into STx using the LOAD SOUNDFILE
command. Once loaded, you can attach it to a WAVE item and play it back.
A macro which plays back a sound file.
[macro wave_item_play_example] // // ask user to select a soundfile from disk // #sf := butil 'FileDialog open ; Select a soundfile' if '$#sf' == '' exit // // load the soundfile in STx // load soundfile '$#sf' /Read if '$rc' > 0 em $rc ; LOAD SOUNDFILE failed ($emsg) readvar csfh #srate #nch #nsamples #code #type #mode // // create a wave item addressing the soundfile // #wave := new wave * 1_$#nsamples if '$#wave[?]' != 'wave' em -1 ; wave creation failed ($emsg) // // play the contents of the soundfile // $#wave play // // use message box to prevent script from ending // um 'Do you want to exit?' // // clean up // delete $#wave exit
An alternative method is to use the XWAVE
class:
[macro xwave_play_example] // // ask user to select a soundfile from disk // #sf := butil 'FileDialog open ; Select a soundfile' if '$#sf' == '' exit // // create XWAVE instance // #xwave := xwave '$#sf' if '$#xwave[?]' != 'instance' then em -1 ; Failed to create the xwave item. end // // play soundfile // $#xwave play // // clean up // $#xwave destroy exit
Recording Sound files
A macro which records a signal to file.
[macro wave_item_record_example] // // create file to record to // #sf := bsf newdialog 44100 ; 2 ; PCM16 if '$#sf' == '' exit // // load the soundfile in STx // bsf open $#sf bsf select $#sf readvar csfh #srate #nch #nsamples #code #type #mode // // create a wave item to record to // #wave := new wave * 0_44100 if '$#wave[?]' != 'wave' em -1 ; wave creation failed ($emsg) // // record 1 second // $#wave record 44100 if '$rc' > 0 em $rc ; RECORD failed ($emsg) // // use message box to prevent script from ending // before the signal has been recorded // um 'Stop recording?' $#wave stop // // clean up // delete $#wave bsf close $#sf if '$result' != '0' em $result ; closing soundfile failed exit
Sequences
A 'sequence' is a virtual soundfile dynamically created in memory from a sequence definition. The sequence definition specifies the order and type of signals to sequence.
Sequence wave items are created using the option /Q.
Defining a Sequence
A sequence is defined using the wave item command SIGNAL
. Defined signals can then be filtered using the filter commands (see Filtering a Sequence). When signal definitions and filtering have been done, the sequence is finalized using the END
command. The sequence can then be accessed like any other wave item.