User Guide/The Script Controller: Difference between revisions

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Note: The [[User_Guide/Workspace_/Detail_Find_Select|Find / Select dialog]] of the detail view is displayed in the same part of the GUI as the Script Controller. Only one of both dialogs can be visible.
Note: The [[User_Guide/Workspace_/Detail_Find_Select|Find / Select dialog]] of the detail view is displayed in the same part of the GUI as the Script Controller. Only one of both dialogs can be visible.


===Dialog Elements===
===Dialog Elements to Select and Run a Script===


;Script File: Press this button to open the standard open-file dialog to select a script file. The full path of the selected file is displayed as caption of the button.
;Script File: Press this button to open the standard open-file dialog to select a script file. The full path of the selected file is displayed as caption of the button.
:* Note: To select a script file, you can also drop a file with the standard {{STX}} script file type '''.sts''' on the workspace window, and than press the button '''Select''' in the displayed popup dialog box.


;Macro: This combo box contains a list of all visible macros (or executeable code blocks) of a script file. Use this list to select the macro to be executed when the '''Run''' button is pressed.
;Macro: This combo box contains a list of all visible macros (or executeable code sections) of a script file. Use this list to select the macro to be executed when the '''Run''' button is pressed.
:* To control the visibility of a code block, the scope-keywords ('''global''', '''local''', ...) or the special section '''[Scripts]''' can be used. A detailed description can be found in the section [[Programmer_Guide|Source code]].
 
;Arguments: In this field you can provide the arguments for the selected macro. The arguments entered here, are stored in a history.
 
;Run - [[File:Resource_script_run.png]]: The script file is loaded into the BScript runtime environment and the macro selected by the combobox '''Macro''' is executed. See the options '''Debug''' and '''Console''' for the selection of special run modes of a script.
 
;Console (button): Press this button to start the [[User_Guide/STX_Console|{{STX}} Console application]], which provides a command line interface to an {{STX}} shell.
 
:<u>'''Four steps to run a script'''</u>:
:# Select a script file by clicking the "Script File" button.
:# Choose the macro to be run from the "Macro" combobox.
:# If your macro expects arguments, provide them in the "Arguments" field.
:# To finally execute the macro, ''either'' press the '''Run''' button, ''or'' choose the menu item "Scripts > Run", ''or'' press the Enter key while in the "Arguments" combo box.
 
Note: The most functions of the Script Controller dialog are also available in the menu "Script" of the workspace, but they are actived only when the Script Controller dialog is visible.
 
===Dialog Elements for Script Development===


;New: Press this button to create a new script file via the standard new-file dialog. If a new file is created, it is also selected and opened in the external text editor.
;New: Press this button to create a new script file via the standard new-file dialog. If a new file is created, it is also selected and opened in the external text editor.


:* <u>Content of a new script file created via the new-button</u>:
:* <u>Content of a new script file created via the '''New'''-button</u>:
  //{{4.2.14 (8805)}{2016.01.19  10.32.20} - automatically created version information - do not change or delete this line}
  //{{4.2.14 (8805)}{2016.01.19  10.32.20} - automatically created version information - do not change or delete this line}
   
   
Line 27: Line 43:
  // ShowLogOnExit := 0 // close bscript log-window automatically (no wait)
  // ShowLogOnExit := 0 // close bscript log-window automatically (no wait)
  exit 1 int 0
  exit 1 int 0
;Arguments: In this field the arguments to be passed to the selected macro can be provided. All entered arguments are stored in a history.


;Edit - [[File:Resource_script_edit.png]]: Open the selected script file in the text editor.
;Edit - [[File:Resource_script_edit.png]]: Open the selected script file in the text editor.
Line 34: Line 48:
;Test - [[File:Resource_script_test.png]]: Use this button to test if the script file can be loaded (syntax check) and if it is compatible with your {{STX}} release. Note: If the script file can not be loaded, a short error message is displayed in a dialog box and detailed error messages are written to the [[User_Guide/Log_Window|{{STX}} log window]].
;Test - [[File:Resource_script_test.png]]: Use this button to test if the script file can be loaded (syntax check) and if it is compatible with your {{STX}} release. Note: If the script file can not be loaded, a short error message is displayed in a dialog box and detailed error messages are written to the [[User_Guide/Log_Window|{{STX}} log window]].


;Run - [[File:Resource_script_run.png]]: The script file is loaded into the BScript runtime environment and the macro selected by the combobox '''Macro''' is executed. See the options '''Debug''' and '''Console''' for the selection of special run modes of a script.
;[[User_Guide/STX_Debugger|Debug]] (check box): Check this option to run the selected macro in the [[User_Guide/STX_Debugger|debug mode]] and uncheck it, to execute the macro without debugging. If the dubug mode is enabled, the Break-mode of the debugger is entered before the execution of the macro begins.
 
;[] [[User_Guide/STX_Debugger|Debug]]: Check this option to run the selected macro in the [[User_Guide/STX_Debugger|debug mode]] and uncheck it, to execute the macro in without debugging. If the dubug mode is enabled, the Break-mode of the debugger is entered before the execution of the macro begins.
 
;[] [[User_Guide/STX_Console|Console]]: Check this option to run the script file in the [[User_Guide/STX_Console|console mode]]. If the '''Run''' button is pressed, the script file is loaded and the console is started. This mode can be useful, e.g. to test some macros during the development of a complex script package or to load a script file that implements a set of special commands to be used in the command line.
 
;[[User_Guide/STX_Console|Console]]: If you press the Console button, the Console application is started. The Console is a command line interface to an {{STX}} shell.
 
The Console can:
# process commands on a line by line basis
# process multiple commands pasted from the clipboard
# maintain a command history (up/down keys)
 
===Running a script===
 
To run an {{STx}} script from the mighty {{STx}} Script Controller, do the following:
 
# Select a script file by clicking the "Script File" button. {{STx}} will provide you with a file selection dialog labelled "Select script file" allowing you to tell {{STx}} which script file to use.
# Choose the macro to be run from the "Macro" combobox. In this comobox, {{STx}} lists all macros available in your script file.
# If your macro expects arguments, provide them in the "Arguments" field.
# To finally execute the macro, ''either'' press the [[File:resource_script_run.png]] button, ''or'' choose the menu item "Scripts > Run", ''or'' just press the Enter key while in the "Arguments" combobox.
 
You can also add scripts and store their arguments in the "Application & Setup Tree" under the entry [[User Guide/Workspace/Scripts|Scripts]].
 
===Debugging a script===
 
Just check the "Debug" checkbox. Now when you execute the script, the {{STX}} debugger will automatically open.
 
===Command History===
 
A history of arguments passed to the script is stored and can be retrieved by selecting an entry from the "Arguments" combobox.
 
===The Console===
 
[[File:Console dialog.png|thumb]]
 
If you press the Console button, the Console application is started. The Console is a command line interface to an {{STX}} shell.
 
The Console can:
# process commands on a line by line basis
# process multiple commands pasted from the clipboard
# maintain a command history (up/down keys)
 
The Console cannot:
# process IF or WHILE control statements


The Console implements the following additional commands:
;[[User_Guide/STX_Console|Console]] (check box): Check this option to run the script file in the [[User_Guide/STX_Console|console mode]]. If the '''Run''' button is pressed, the script file is loaded and the console application is started. This mode can be useful, e.g. to test some macros during the development of a complex script package or to load a script file that implements a set of special functions intended to be used in the command line.


: exit
===Other ways to select / run Scripts===
: cls|clear
: cd
: pwd
: ls
: log
: list
: setcon
: stx
: sts
: use


Other ways to select / run {{STX}} Scripts
* You can add scripts and store their configuration and arguments in the "Application & Setup Tree" under the entry [[User Guide/Workspace/Scripts|Scripts]]. If a script is added to the workspace, it can be started easily with a double-click.
* Script files can be added to the Script section of the [[User_Guide/Workspace/Application_and_Setup_Tree|The Application & Setup Tree]] of the [[User_Guide/Workspace|Workspace]]. Scripts stored in the workspace can be started quickly and its also possible to edit or debug the scripts and to assign startup arguments. To add a script file, drop it on the workspace window (file extion: '''.sts''') or use the context menu.
* Start the [[User_Guide/BScript_Console|{{STx}} Console]] to load and run scripts via the command line.
* You can also open the [[User_Guide/BScript_Console|{{STx}} Console]] to run a script via the command line.
* If a script file ''filename''.'''sts''' is dropped on the workspace, a dialog comes up to select a function for the script file:
* If a script file ''filename''.'''sts''' is dropped on the workspace, a dialog comes up to select a function for the script file:
** Add the file to the [[User_Guide/Workspace/Application_and_Setup_Tree|The Application & Setup Tree]
** Add the file to the [[User_Guide/Workspace/Application_and_Setup_Tree|The Application & Setup Tree]
Line 103: Line 62:
** Edit the file ''filename''.'''sts'''
** Edit the file ''filename''.'''sts'''


The Console was added to {{STX}} in version 3.9. It is currently in its baby shoes, so please be nice to it, and report any misbehaviour.
;See also:
[[Programmer_Guide]]


[[Category:User Guide]][[Category:Workspace]]
[[Category:User Guide]][[Category:Workspace]][[Category:Scripts]]

Revision as of 16:52, 19 January 2016

Ws sc.png

The Script Controller is a subdialog of the STx Workspace GUI, displayed in the upper right part of the window, and provides a convenient way to develop and run STx scripts.

To hide or show the STx Script Controller, use the Workspace menu item "Scripts > Show Scripts".

Note: The Find / Select dialog of the detail view is displayed in the same part of the GUI as the Script Controller. Only one of both dialogs can be visible.

Dialog Elements to Select and Run a Script

Script File
Press this button to open the standard open-file dialog to select a script file. The full path of the selected file is displayed as caption of the button.
  • Note: To select a script file, you can also drop a file with the standard STx script file type .sts on the workspace window, and than press the button Select in the displayed popup dialog box.
Macro
This combo box contains a list of all visible macros (or executeable code sections) of a script file. Use this list to select the macro to be executed when the Run button is pressed.
Arguments
In this field you can provide the arguments for the selected macro. The arguments entered here, are stored in a history.
Run - Resource script run.png
The script file is loaded into the BScript runtime environment and the macro selected by the combobox Macro is executed. See the options Debug and Console for the selection of special run modes of a script.
Console (button)
Press this button to start the STx Console application, which provides a command line interface to an STx shell.
Four steps to run a script:
  1. Select a script file by clicking the "Script File" button.
  2. Choose the macro to be run from the "Macro" combobox.
  3. If your macro expects arguments, provide them in the "Arguments" field.
  4. To finally execute the macro, either press the Run button, or choose the menu item "Scripts > Run", or press the Enter key while in the "Arguments" combo box.

Note: The most functions of the Script Controller dialog are also available in the menu "Script" of the workspace, but they are actived only when the Script Controller dialog is visible.

Dialog Elements for Script Development

New
Press this button to create a new script file via the standard new-file dialog. If a new file is created, it is also selected and opened in the external text editor.
  • Content of a new script file created via the New-button:
//{{4.2.14 (8805)}{2016.01.19  10.32.20} - automatically created version information - do not change or delete this line}

[Macro testfile read: #arg1 #arg2 #arg3 #arg4 #arg5 #rest]
//>> begin of script - enter your source code below this line

//<< end of script
// AutoCloseSF   := 0 // close all used sound files automatically on exit
// ShowLogOnExit := 0 // close bscript log-window automatically (no wait)
exit 1 int 0
Edit - Resource script edit.png
Open the selected script file in the text editor.
Test - Resource script test.png
Use this button to test if the script file can be loaded (syntax check) and if it is compatible with your STx release. Note: If the script file can not be loaded, a short error message is displayed in a dialog box and detailed error messages are written to the STx log window.
Debug (check box)
Check this option to run the selected macro in the debug mode and uncheck it, to execute the macro without debugging. If the dubug mode is enabled, the Break-mode of the debugger is entered before the execution of the macro begins.
Console (check box)
Check this option to run the script file in the console mode. If the Run button is pressed, the script file is loaded and the console application is started. This mode can be useful, e.g. to test some macros during the development of a complex script package or to load a script file that implements a set of special functions intended to be used in the command line.

Other ways to select / run Scripts

  • You can add scripts and store their configuration and arguments in the "Application & Setup Tree" under the entry Scripts. If a script is added to the workspace, it can be started easily with a double-click.
  • Start the STx Console to load and run scripts via the command line.
  • If a script file filename.sts is dropped on the workspace, a dialog comes up to select a function for the script file:
    • Add the file to the [[User_Guide/Workspace/Application_and_Setup_Tree|The Application & Setup Tree]
    • Run the macro filename defined in the script file
    • Select the script file as the current file of the Script Controller
    • Edit the file filename.sts
See also

Programmer_Guide

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